Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Information Science
A practical manual for mastering the "material" of the popular 3D software Blender and realizing various textures, materials and expressions. It explains the basics of materials, how to use the shader editor, how to use "Principle BSDF" which is the basis of creating textures, and how to create various textures using textures. ■ Material, texture, plastic, metal, water glass, unevenness, weight, color unevenness, surface degradation, dirt, rust, cracks, brick tiles, asphalt concrete, concrete blocks, wood grain, wood carving, flooring, cloth pattern pattern