Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Description ■ 「 Become a Dice and Hunt the Game! 」
The beginning of the Dice age!
You lead the tribe and spend time hunting morning and evening. During this period, there were six hunting grounds in this area. Only the most powerful tribes can hunting grounds, and only the most powerful tribes can get their prey.
Number is power -- this is the only rule!
Your goal is to hunt, flourish, and be the strongest tribe of our time!
time!
The growing Dice and Action
layer are the heads of the primitive tribes, and the Dice you have are the warriors of the tribes.
In the 「 Generation Card 」 that you can get for each round, you can exchange small dice and big dice to strengthen your warriors (growth), or you can bring new warriors your tribe (give birth).
As the number of dice you have increases and changes, the player's strategy will change!
Also, with the generation card, you can get 「 action tile 」. This tile allows you to re-spin the dice or have other players re-spin the dice.
Let's line up the dice and get the game card.
Each player starts hunting (game) with one big dice and four small dice.
On the game board, six game cards are placed in the 「 Hunting Ground 」, which corresponds to the eyes of the dice, and the player who places the most dice in each hunting ground gets the game card.
In the game, you swing all the dice, select at least one deme, and arrange the deme dice in the hunting ground. Once all the players have placed their dice on the hunting grounds, look at the outcome of the game!
The player with the highest score wins the four rounds.
This is a dice game that requires not only the luck brought by dice, but also a strategy of thinking about when dice should be placed in the hunting grounds and which generation card should be used to make the tribe flourish!
■ Outline of the game ■
Number of players : 2-4
Playing time : approximately 30 minutes
Target age : 8 years old or older
Designer : Toshiki Sato
Game Card 28 Pieces (Mammoth 4 Pieces, Fish 5 Pieces, Deer 6 Pieces, Dodo 6 Pieces, Kinomi 7 Pieces)
Generation Card 40 Pieces (1-4 Each 10 Pieces)
Game Board 1 Piece
Hexahedral Dice (Large) 17 Pieces (Red / Purple / Green / Yellow 1 Piece)
Six Sided Dice (Small) 28 Pieces (Red / Purple / Green / Yellow 1 Piece)
Die Coaster 4 Pieces (Red / Purple / Green / Yellow 1 Piece)
Action Tiles 9 Pieces (Consultation / Intimidation / Transfer 1 Piece)
Shell Tiles 30 Pieces (20 Points 14 Pieces, 30 Points 10 Pieces, 40 Points 6 Pieces)
Start Player Marker 1 Piece
Die Tray 1 Piece
* Instruction Manual (All Languages) includes 13 Dice (Red / Purple / Green / Yellow 3 Pieces, Transparent 1 Piece) 」 and typographical errors. 「
Correct is 17 「 6-sided dice (large) (4 each of red, purple, green and yellow, 1 transparent) 」.