Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
■ Product explanation ■
The first World War I theme in the history of GJ!
Developing and evolving the "Deck Makeup" + "Card Driven" system that opened up a new dimension in the "Hideyoshi Summit Battle" Reproducing the "Western Front" of the First World War with a playable and deeply operational system.
In addition to the basic cards established in the same work, "independent units" that can act independently for four units, "heavy artillery support" that can attack enemy units without using units, and further innovations, Introduced “event card”.
Event cards have various special effects that reproduce the situation of World War I such as "Poison Gas", "Samurai", "Great Offensive", "Unlimited Submarine Battle", "Escort Fleet Warfare", "America Battle", etc. As you progress, you will gradually join the player's deck.
The player consists of a "strategy card" that can be used repeatedly every turn during the game from the beginning, and an "event card" that can be used only once during the game. From the deck, build a hand for that turn according to the strategy, and decide the plan for that turn.
And both players play the hand alternately, but by playing as a "combo" that combines multiple hands at this time, it becomes possible to carry out a powerful offense that cannot be considered normally.
In particular, the strategy cards at the heart of this game are "heavy artillery support" and "machine gun".
To capture an enemy area that is strictly protected, the player must send his unit to the enemy area, but if he does not strike the target area in advance with "heavy gun support", the enemy's powerful " It is easily hit with a “machine gun”.
However, the unit that has entered is easily knocked out immediately by the enemy's "heavy artillery support", so it is necessary to skillfully combine combos such as "separate forces", "independent units", "assault" and "recovery".
Combining these strategy cards, event cards, and other combos allows players to use various original tactics that reproduce the essence of World War I, depending on the situation.
It should be noted that after the “Tobu Front” of the system under development is published, a consolidated campaign will be possible. By connecting the same work, two full maps and 400 counters will be available. On a grand scale, it will be possible to play the whole picture of the First and Second Fronts of World War I.
A concise and deep system, an ambitious work that opens up new innovations combining player strategy / strategy by hand construction and randomness by event card draw!
■ Game Outline ■
Play time: 3-4 hours
Number of players: 2 people
Difficulty (5 levels, 5 is the best): 3
■ Set contents ■
Rule book: 1 book
Counter: 1 sheet (198)
Play card: 3 sheets (48)
Map: 1 sheet