Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Explanation ■ The Age in which Army Provisions Determine Strategies The Shinjo Number of the War Game to Steal Provinces
The Age of the Warring States Period.
The Age of the Warring States Period.
It was not only military power that made it possible to become a ruler. It was the management of the territory, political judgment, and economic power. In the 『 Togoku War 』, the productivity of the territory changed with the times.
In the latter half of the game, the mountainous region that had an advantage at the beginning of the game loses to the flat land with the advanced agricultural land reform. The ability of the daimyo in the Warring States Period will be tested as a daimyo in the Warring States Period.
In addition to designer notebooks by Mr. Hiroi Shibamura who was in charge of the game design, the historical explanation and materials such as the management of the territory in the Warring States Period will be put to the test of the ability of the daimyo in the Warring States Period.
From this issue, the rules have been changed from B5 size to A4 size, making it easier to see. In addition, the map has been made more durable by using thick paper with matte water-repellent processing.
■ Game overview ■
Number of players : 2-5
Play time : 2-4 hours (depending on the number of players)
1 map (A2 size)
1 counter sheet (150 pieces)
5 daimyo cards
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